Showing posts with label Kotaku. Show all posts
Showing posts with label Kotaku. Show all posts

Sunday, October 17, 2010

Hollywood and Video Games: Stay Together for the Kids

Swimming through the tubes of the internets, Mr. Gregory Allen brought to my attention the following article:

What the author Brian Ashcraft tries to argue in this post is that “…gaming should not feel star-struck by Hollywood. Gaming should get as far away from Hollywood as it possibly can.” As presented in the article, the affair between the two mediums has only produced lackluster results such as sucky movies and just as sucky video game adaptations. There is certainly a good amount of evidence to support this claim, as seen by the best video games adaptations thus far like Prince of Persia, Silent Hill, and the Resident Evil saga, that, like the brainless zombies, just won’t die. None of these are considered “good” movies in the classic sense, but so far this is the best that the crossover has produced, which I would agree is a pretty mediocre offering. Well, I am not convinced that this would mean that the pairing is simply not to be. There is a lot of work to be done with these adaptations between mediums — though it should not be their main priority — and like everything, it takes some practice and understanding. If we were just to give up after a first couple of tries, everyone would still be wearing Velcro shoes.

the horror, the horror...

Yes, both mediums make a lot of money and attract big name stars and talent (directors Steven Spielberg and Guillermo Del Toro, and actors like Mark Hammil and David Cross to name two off the top of my head). Both mediums are different in what they are trying to achieve as well, and this makes for a lot of difficulty when adapting work between these two mediums. On the one side you have video games which excel at being interactive, fun experiences and on the other is a medium that has a reputation for its eye candy and storytelling prowess. Like the article discusses, the artists in each medium should realize the unique tools at their disposal and use them. They must realize that there is nothing wrong with the way they are. They must realize that they are a beautiful, unique snowflake, and if they want to attempt to transfer one medium’s success into another one, I wish them the best of luck. I’ve got faith. I mean come on, if a f-----g Disneyland theme park ride could be made into one of the most successful movies of all time, what’s stopping video games?

There is one respect that video games should be cautious about in its ties with Hollywood, and that is how the business is run. DO NOT take the Hollywood business model as a good way to run things. A fleet of unimaginative, talentless sycophants is not who you want in charge of the creative decisions. You want people with new ideas, who actual take interest in what they do, who pave the way for the future of gaming, not settle for some magical “working” formula that will make studios a “guaranteed” profit. There has already been a trend of indie games gaining momentum and success for this reason of being different and being, well, good. Just making money and meeting expectations is not a good enough goal to have. I need to be entertained dammit!

But as for the whole "movies can’t do video games and vice versa," screw that. The longer something is out, the more time there is to practice and perfect the techniques.  Just think of all the possibilities…
  

Saturday, October 9, 2010

When Are Games Not Games


Who am I to follow the great and talented Julian Horan and his glorious, first ever, review here on Super Dope Gaming?  Just a lowly writer, uselessly hoping to compare to such an amazing mind.  Well, never you mind; I’ll try my best to say something worth being posted so close to someone so famous and wealthy (honestly, he’s rich.)  Anyway, enough lollygagging around, I come here to address the topic of Videogames.  Not just any, however, but games that are so casual, so short, that it makes me wonder if they can still be classified as videogames.  Julian was right when he mentioned how games made by every day people are rarely reviewed, so why is that?  Why doesn’t IGN, UGO, or Kotaku review games that are, quite often, solo projects?

One possibility is that they don’t fall into the same category.  Console and PC games are already split, both of which are separate from handhelds, and then further into casual and hardcore; do we really need another distinction between videogames that are independently created in Flash and free to play and those  which have high costs of production and come with an equally steep price tag?  PC games and PC Flash games?  Are games like Alice is Dead, Don’t Crap Your Pants, or Don’t Shoot the Puppy lower on the gaming scale and therefore not worth the time?

 Congratulations indeed.

Another possibility for the lack of reviews is that these games are free.  People don’t need someone else to review the game before they try it.  Who is ever going to think, “This game is free and I have plenty of time, but I don’t know if I want to take some of that free time and spend it on a game I may not enjoy”?  It’s free.  Play it. Find out.  If anyone reading Julian Horan’s last post didn’t look up that game, I need to know why not.  I NEED to know.  But he isn’t the first person to review a free game on this site. Nor the second.

The idea is that these games are viewed differently for some reason.  I have spent so many hours playing games as time killers, but I haven’t gone to Newgrounds in years.  I balk at the very name.  “Those games are mostly junk time killers” I say to myself.  And then I go play Peggle on my Ipod for several hours.  I understand if some people can’t get past the fact that Flash Games bear a certain stigma, but what about other games that millions of us play every day?  Games like Farmville, Mafia Wars, or any other Facebook game? Hell, almost any free, Ipod-only game can be seen in the same way.  To some, usually the more hardcore amongst us gamers, these titles are not even worthy of being called games.

Personally, I think every game mentioned here, as well as countless others, are worthy in their own right.  If it comes down to solely a distinction of casual vs. hardcore games, then where do we draw the line?  Anything free to play is casual? Anything too easy is casual?  I can tell you that the games Julian Horan raves about below are not easy, but they are free to play.  On the reverse side, Super Mario Galaxy 1 & 2 have a normal price tag on them and are seen as two of the Wii’s greatest “core games,” but those games are incredibly easy.  They are cute, fluffy, light hearted and fun.  Many of the same adjectives used to describe casual games.

 HARDCORE!!

For every hardcore game, there are a hundred more games that people play just to pass the time, not looking for anything deep or moving, just a mindlessly fun experience.  Games that one can play while at work instead of working.  The common opinion is that these games are worse, in and of themselves, than any game that is not free to play.  Really?  Has anyone ever played Acme Arsenal (No you haven’t. No one has.)?  But I’m still sure it was worth writing a review for.  I’m sure every game is worth at least that much.  Even if you only play for an hour, you probably have enough experience with it to know it’s terrible.

Maybe Super Dope Gaming should stand behind this belief that all games are worthy of being reviewed and begin reviewing every casual, free-to-play game that comes out to determine whether or not it’s worth the time to play.  But that’s not going to happen, those are Flash Games.