Tuesday, November 23, 2010

Giving Thanks to Gaming

Soon, one of the most fattening days of the year will be upon us.  Thanksgiving is usually seen as a time to be grateful for what we have, who we have in our lives, and what we're lucky enough to do with our lives.  This is done by eating a giant meal with our families and loved ones and maybe saying a word of thanks before digging in.  Some families have traditions for this day: to go around the table and give thanks, the father cutting into the turkey, watching hours of football with an unbuckled belt.  Whatever your personal tradition, Super Dope Gaming hopes you each have a lovely Thanksgiving, full of joy and laughter.  For those gamers out there, more concerned with getting to the next level than with what part of the bird you get to eat, here is a selection of games that you should not only be thankful for, but also ones that you can share with others.

1. MarioKart Wii

The game that keeps on giving, even after all the courses have been memorized and you've become a pro at drifting.  No, not with DLC; MarioKart Wii allows for a rewarding experience through 32 tracks, half of which are taken from previous MarioKart games and updated; split screen multiplayer, competitive online matches, a leader board, fun and exciting items, and more characters to play as than ever.  This game, like it's predecessors, is most enjoyed when playing with friends -- just make sure they know what they're doing first, racing against beginners is never fun -- and having several hours devoted to finding out who's the better kart driver.  The courses aren't too challenging, which means more people can get in on the action, but some of the most difficult challenges come from catching up to your friend after a blue shell.  This game is always a fun time with a small group and works best when people just want to have fun and forget the serious nature of other games.

2. World of Warcraft

I know, I know, it's an MMO and a lot of people don't have it or don't want to pay the $15 a month subscription fee.  I don't blame you.  But what could be better than getting a group of your friends online and setting up a PvP raid against the Alliance?  It's been a long time since I played WoW (it was back before the first expansion) but the best memories I have of my 60+ days of play time are the ones where I took a trip to Ironforge and sneaked around, ganking low-level noobs.  I was cruel.  Of course, there have been battle grounds for a long time, places where there can be a point to the pointless slaughtering of others, but the best situation is going to the lowest leveled, contested area and griefing the rival faction with your friends, hopefully there with you at a LAN party.  Ah, memories.


3. Super Smash Brothers Brawl


Another Wii game, but deservedly on this list.  Not too many people can keep up with the fast pacing of Melee, and there are some who won't go near the clunky, unbalanced mess that is the original Smash Brothers, so that leaves the latest iteration of the series.  This game has pissed off "hardcore" fighter fans since it came out, but does much to improve on accepted greatness.  Brawl offers a roster of 35 characters and 41 stages, which is more than enough to add the required depth for more serious players and a great way to bring in people whose favorite characters may not have been in the games before.  The game offers a Co-op mode, the subspace emissary, which is a pretty big let-down, really, but the game shines when it's a group of four going at it on random stages.  You can make it more competitive by getting rid of items and, if you're playing against someone without much experience, you can add a handicap to make it easier.  If you want crazy fun, create your own stage with lots of traps and spikes, then turn on items to very high and watch as sh*t hits the fan.


4. Secret of Mana

An oldie but a goodie.  If you want retro fun with a great game, then look no further than this classic gem.  Secret of Mana allows for two or three (with a multitap) people to play in what is usually a single-player genre.  This SNES game does what most RPGs now don't even do: have each person control a member of your party.  It's perfect and I don't know why it doesn't happen in each party-gathering RPG.  Taking down run-of-the-mill baddies to a giant moth-thing and then a giant bat-thing with your friends instills a great feeling of accomplishment in each person.  Leveling-up is also a feel-good experience during which you can be cheered on by your friends for now being able to kill enemies in a single hit, or be berated for having chosen the cleric.  Clerics are lame.  The game loses a few points for having only three characters, but gains it all back and more in the stellar gameplay.

5. The Legend of Zelda: Four Swords Adventures

This game is both the longest-titled on the list and my personal favorite.  It holds a special place in my heart because A Link to the Past is one of my favorite games (Ocarina of Time is still better) and I have great memories with my friends.  The story is different, but the visuals and the dungeons are taken frame-by-frame from the SNES version.  It's hands-down the most difficult to arrange with your friends since, in addition to the game, you need four Game Boy Advances or SPs, and also a connector cord for each to plug into the Gamecube.  These are not easy to come by, but once it happens, it's a thing of magic.  Top-down, multi-player Zelda action.  My friends and I have taken a weekend off just to take the time to get through the game.  There isn't a lot of difficulty for fans of the Zelda series, but there is a ton of carnage.  Each player can hold an item (some of which can be upgraded) and use that item to attack other players.  You got bombs? Blow up your friends.  A Roc's feather? Jump up and slam them.  A hammer?  You know what to do.  Then, at the end of each level, you can vote for the best and worst "hero" to further honor or denounce your friends.  I would still love to play this game, but my God, are those connector cables a b*tch to find... and three other gamer friends.

Friday, November 19, 2010

Time for Something Completely Different

I can't tell you why people play videogames, merely offer suggestions.  Maybe it has something to do with escapism, the need to have something out of the ordinary -- a distraction -- in our routine lives.  Maybe it's a way to find a few hours of entertainment not found in other forms such as reading a book, watching a movie or even playing a board game.  To some, perhaps they are nothing more than a way to kill time.  The reason I take the time out of most of my days to sit and play a game is that I want a unique experience.  I want something that makes me look back fondly on my time with that game.  There are not many games that achieve this.  I don't mean to say there are only a few good games in the world, but rather to offer the question: how many games have you played that made you feel good about yourself?  I imagine not too many.


I aim, more directly, to question the feelings inspired through videogames.  There are games that can shock and others that can impress, but what games are there that make you feel at peace?  Serenity is not a common goal of game developers.  People usually want action and excitement, coupled with blood and gore, to make them feel more than human.  Things presented in videogames are almost never things found in reality.  Is that true also for what the videogames inspire in us?  Surely you can be proud of your life's achievements just as easily as you can of your gaming achievements.  I also have no doubt that a game can create feelings of love within the player or feelings of hate.  Are these feelings different because they're triggered by a world of fantasy?  What is your own perception of life if not a fantasy?  Videogames can imbue us with feelings that are perhaps more real to some than their actual lives.  But back to the feeling in which I am most interested: peace.  I don't know of many games that can be considered peaceful or even calming.  Flower comes to mind, but only the first half, and also an old Flash game called Boomshine, which involves some strategy and possibly frustration.  I obviously don't know of every game, but I would indeed be shocked if there was such a game that could bring about acceptance and peacefulness.

Videogames are inherently active.  You can't have a game where the point is to be at peace.  There is no game that doesn't require some amount of action, even if that action is balancing on a small piece of plastic, as in the "meditation" minigame of Wii Fit Plus.  Even if such a game existed, I'm not sure if it would then fit the definition of a "videogame."  There are games that simulate life.  Games like Second Life, EVE Online (for a futuristic lifestyle), or even games like The Sims can open up worlds with no set objectives or stories that drive the player to some end-goal.  These games are marvelous steps for gaming in a direction not usually treaded by other developers.  Players seem to care about their characters or online jobs more than they care about other people in the real world.  But then again, who defines what's real?


The act, if one can call it such, of being at peace is not possible in videogames and, commonly, not an option for people in their lives.  Serenity is possibly not an option for people who do anything other than attempt to gain a grand sense of acceptance and tranquility.  It may be unfair for me to hope for that feeling to come from videogames.  I think I feel the most calm or peaceful when I'm sitting comfortably, reading for personal enjoyment and accompanied only by silence.  It's a wonderful feeling to have nothing to do other than taking the time to enjoy yourself.  I have heard happiness defined as "the state of wanting nothing," but I'm not sure whether I agree.  There are times when I want to do nothing, times when I want nothing. Those are not times when I feel happy, but lethargic and bored.  Videogames are able to influence a person's life; I would argue much in the same way a novel or film could also influence someone.  Can these mediums cause a person to be happy?  Is there a game that allows people to want nothing?  I'm not sure that can ever be the case.  One must find certain things in life and nowhere else.  I would suggest "peace" as one of those things.

Thursday, November 18, 2010

Duty Calls


Apparently, the Call of Duty franchise has been around for quite a while.  This latest addition, Black Ops, is a grand testament to the series’ strength and the knowledge gained through years of experience developing First Person Shooters.  I’ve only played one other Call of Duty and that was years ago.  It’s not much to say that this game is a marked improvement over my previous experience.  Although, this is a beast of a game.  There were times when my laptop slowed because it couldn’t take all the action.  This is the only game for which that’s ever happened.  To be fair, I don’t exactly have the highest end, gaming laptop.  I own a Dell.

Anyway, Call of Duty: Black Ops tells the story of “Mason,” a CIA covert agent who gets assigned to kill people – in order to protect America, of course – throughout the world and its various wars.  As you probably have heard, there is a little hiccup over someone famous getting shot during the game.  I don’t care about it and, I think the level headed will agree with me when I say, people need to understand it’s just a game.  There are worse things, more gruesome kills at least, that happen to a number of other individuals.  The gameplay actually occurs when Mason is recalling his past actions to a group of silhouetted men who are torturing him to get answers.  You’ll have to play through the game to find out what exactly those answers are and how they lead Mason to his current situation.  I say the gameplay “occurs” because I couldn’t help but feel as if I was watching a movie during most of the game.  There are in game “cinematics” that involve you in some way, but never more than slowly approach this person and take him out from behind.  Most often, it’s a simple one button press and the game then takes over.  It’s less than a quick-time event, but the game is clearly not trying to make them challenging, rather, I’m sure the purpose is to make it all feel like one is in the middle of a Hollywood Blockbuster.  For my own part, I appreciated the effort to make the game more than a common FPS.  The cinematic feel of the game lasts through its entirety and it’s enough to separate the game from other, dime a dozen shooters.

This f**king guy...


As I implied earlier, the visuals are incredible.  I was impressed every time I looked at the sky, saw countless bullets flying by, or watched as I blew up what looked like an experimental rocket ship.  Any sound other than explosions or gunfire was a little hard to hear and, to be honest, I didn’t even pay attention to it sometimes because all I wanted to do was find cover and kill more Russians.  This game is intense.  I died so many times just while playing it on “regular” difficulty that the option to “lower difficulty” on the menu screen just seemed to taunt me.  I don’t know if that’s a theme with other Call of Duty games or if I just wasn’t used to the way the game plays out, but I was very happy with the game’s take on such arduous tasks.  Mason isn’t a super hero or some cybernetically enhanced marine and you can tell you’ll need to find cover every step of the way if you’re not a hardcore FPS fan.  It makes the game less appealing and harder to approach for the general population of the gamer community, but I’m sure most gamers know what to expect from a game like this long before they ever pick it up.

In the end, for the gamers who don’t feel the need to own a dozen different shooters, Black Ops isn’t too different from previous games of this type.  Mason’s story of a forgetful CIA killer is a nice touch and I’m happy to have this game as an addition to a genre which isn’t known for its cerebral qualities. Also, as expected, the game supports online multiplayer, which I don’t feel the need to discuss because Modern Warfare 2 set the bar pretty high and Black Ops does much in the same way.  There is also a mode simply dubbed, “Zombies,” which has you doing what you can to survive a wave of, you guessed it, Zombies.  This is not a mode that’s needed to make the game better, but it is a lot of fun and a welcome extra.  You won’t get anything too new with this game, but you will have a great time trying to figure out what’s exactly going on and trying to kill a seemingly endless hoard of enemies.

4.5/5 Near Perfect Score! Almost Super Dope!

Thursday, November 11, 2010

Gameism: The Doctrine of Judging Others Based on Their Gaming Practices

How often have you basked in the all-encompassing, reflected light from a new gaming disc?  To whom do you listen during such great, historical events such as E3 or the GDC?  What are the games in which you are most interested?  Forget those questions for now; they don't matter.  What does matter is how what you do -- how you act -- reflects on you.  If I go around punching children and stealing from blind people, chances are I am not a good person.  If I have a gaming blog and look forward to reading other gaming blogs, I would say it's a safe bet I also play videogames.  Maybe something just as likely is that spend large amounts of time playing these games and forgo anything else.  This is all fine and good, but what about the types of games you buy?  Well, that probably says something about you too.  How about the consoles?  Do you think each console defines who that gamer is?  I hope not.  Don't be a Gameist.

One day, I will punch these children.

Let's begin with real life in a generic sense: type of console.  I have a Wii.  I do not have an Xbox 360 nor a PS3.  Since I have a Wii, maybe you can assume I'm a casual gamer and that I love playing games like Wii Sports or Farmville.  Or that I don't know what I'm doing when it comes to gaming since anyone who owns a Wii is either 73 or 7. If you think these things, you are one of the flawed Gameists.  Similar to Sexists and not as traditional as Racists, Gameists have their own preconceived stereotypes for different kinds of gamers.  For my own sake, I hate games like Farmville.  I could never stand to play any Facebook game and I only play Wii Sports after being dragged into it by the actual casual gamers.  I have Team Fortress 2 and Mass Effect 2 on my PC hard drive.  I love those games.  But there are some people out there who willingly accept Wii gamers as childish and it's almost to the point of defining them as not actually gamers.  Personally, I have not been a victim of this prejudice, but the victims are out there.  Do what you can to help the less fortunate.

When it comes to the PS3, you may guess these gamers are skinny Asians -- or people who wish they were skinny Asians -- who spend most of their time playing expansive and vastly time consuming JRPGs like the Final Fantasy series.  And, of course, these people always have some new JPOP going in the background, right?  Well Think Again!  I have friends who own a PS3; one is white, one is Jewish and another is Mexican.  None of them take more pleasure in Japan than is appropriate.  What is wrong in the minds of these Gameists that such prejudices exist?  Do they just listen to the representatives of the products they own and never hear anything from the other sides of the aisle?  Are these people set on categorizing everyone into these narrow stereotypes that limit other gamers?  It seems like it sometimes, it seems like it indeed.

 One of these people own a PS3, the other owns a Wii.  You Decide.

And what about the Xbox 360 owners?  Are they all shooter-obsessed bros, who buy cases of "amp" and insist every time they die is a lucky shot?  Does each Xbox 360 gamer yell into their headset, swearing and hypothesizing about another's sexual orientation?  Well...  Well, Okay, some are more true than others, but you get the idea.  What console one owns does not, for the most part, determine what kind of a person one is.  But those damn Gameists and their Gameism.  How do they think they can lump so many people together and make them faceless embodiments of a specific type of gamer?  Let the gamer community unite under one flag and realize that, even though we are all different on the outside, we are all the same on the inside.  Every gamer is a gamer because of their love for videogames.  Let us extend that love to one another and Stop this senseless Gameism.  Is this the dream of which Dr. King spoke?  Is this what the honored Veterans have fought and died for?  I can honestly tell you, without a doubt in my mind, that answer is no.  Thank you, everyone, and don't forget to do what's best for the gaming community.

Thursday, November 4, 2010

Non-Violent Does Not Mean Non-Good

For those of you who don't know, which I'm sure is not many of you, the Supreme Court -- like really, the Supreme Court -- has been hearing arguments on violent video games.  Strangely, this case started in California, one of the most liberal, free-thinking states out there.  Think about it.  Where do you go if you want to escape being persecuted for your crazy-ass lifestyle?  California.  More specifically, maybe San Francisco.  That's the reputation we have at least.  Anyway, I am more than confident this case will come out with gaming on top.  The courts have always sided with free speech, so if they started censorship with videogames, it wouldn't make much (any) sense.  With that being said, I am not here to talk about violence in videogames.  That's been done.  I am here to talk about games that don't have violence at all.  Games that have a protagonist, in some form to be sure since someone must be controlling something, but do not seem to have any antagonist.

Now, truthfully, an argument can be made for a protagonist and antagonist in every game.  Tetris: the player vs. whoever sends you down blocks; Flower: nature vs. pollution/industrialization; Sim City: the city vs. the world.  There are games that are more directly concerned with the hero defeating the villain, but, as you can see, there are also games that feature conceptual enemies.  Games where you may even hesitate to call them enemies.  Would it be a bad idea to have more games like these?  These games are more than one person defeating several armies worth of minions; they force you to attempt to understand something more complex than "bullet goes into head, I win."  Ok, maybe not Tetris.  That one is in a whole other genre with games that are more puzzles than anything else, like Peggle or Monopoly.  I would venture to say that these are all great games.  You may balk at Monopoly, but how many times have you played it?  How many years has it been around?  The answer to both of those question is "a sh*tload."

This is so exciting! I LOVE games without any action!

I would like to see more of these games.  Games like World of Goo, Braid, or flOw should fill the stores, both real and online.  I've gotten tired of games where I can mindlessly defeat mindless hordes of poor-operating AI.  Sure they can still be fun, but less often intriguing and rarely original.  Maybe that's because I am not an FPS gamer.  I prefer games like Mario or Zelda to Halo or Call of Duty.  "Adventure" just has a much nicer ring to it than "First Person Shooter."  I own a Wii, but I do not own The Conduit and I will not own Conduit 2.  There is no appeal for me in these games.  Surely, those shooters are the only kinds of games that would be under scrutiny if videogames lose the aforementioned case.  I guess my gaming tastes would still be satisfied if this happens, despite my moral outrage.  Good-ish news for me then.

Everyone else who has different views than me, however, will still be at a loss, right?  Not necessarily.  Perhaps this would give them the perfect chance to broaden their gaming experiences.  I know two people who live together and both have Xbox360s; between them, there is not one non-FPS title.  This disgusts me.  I cannot go to their house and watch them play anything because it's all the same, whether they're shooting aliens or terrorists.  If you absolutely refuse to acknowledge that these games are too similar, think about the controller set-up.  Is the right trigger always shoot?  Is A always action and B always melee attack?  It's the standard control scheme now in place for most shooters.  One could seamlessly switch between several games and not lose a step.  But to go from Flower to Sim City or from Peggle to Minecraft?  Who will see any connection between those games?  As a side note, Minecraft can be switched to "peaceful" if you just want to build without any annoying enemies sneaking up on you in the dark.  Maybe it's not possible anymore to have such variation in FPS games.

Oh Man! This game is WAY better than that other, generic shooter we just beat!

The point here, if you haven't picked up on it already, is that you don't need violence to make a game good.  You don't even need to have a strong antagonist.  If the title has innovative gameplay, addicting mechanics, and/or a fascinating experience, that's more than enough to make an enjoyable game.  People who can't get enough of gunning down endless enemies should be aware that there are other games, most of which are rare gems in the gaming universe.  It's not often one will find something like Flower or Minecraft, but it seems games like Halo have become a dime a dozen.  Whether that's something that needs to change in game developers or something in the gaming community, I cannot say.